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Legend of zelda potion shop
Legend of zelda potion shop












legend of zelda potion shop

This is the first dungeon map ever created for The Legend of Zelda. Nakago: And I've got something even more interesting today. (Source: ) Origin of the Second QuestĪccording to the Iwata Asks interview, the game was originally meant to have only one quest (some lines removed for clarity):

  • On rows C and D, there is an ox-like enemy that never made it into the game.
  • 28 and 38 contain a tunic, which is nowhere to be seen in the final game.
  • At 2F, right above the meat, there is an unknown graphic that resembles half of a sandwich.
  • On rows A and B and columns A and B, there seems to be a Wizzrobe-like enemy, but with just one eye.
  • Rows 8 and 9 have sprites modeled after haniwa and doguu, two types of ancient Japanese clay figures.
  • On rows 6 and 7, there seems to be a cockroach-like enemy that never made it into the game.
  • Several different designs for the clock item are seen on the right: a grandfather clock, an alarm clock, and the final stopwatch.
  • The final game uses 8×16 sprites, which occupy two consecutive tiles regardless of the sprite's actual size.
  • The document seems to have been made before the game's sprite size was finalized, as several sprites occupy a single 8×8-pixel tile.
  • This would later appear in the Hyrule Historia. There's much more goodies that I didn't list happy hunting!īelow is an early development document by Shigeru Miyamoto, which shows where various sprites would be stored in the CHR data.
  • Once again, the key count is a blue heart.
  • As with the old man's cave above, the layout of the cave differs - the shopkeeper, flames and items aren't aligned centrally, and the flames are placed one block closer to the shopkeeper on each side.
  • The prices in this shop are cheaper in this pre-release image and the inventory is a bit different as well.
  • This was likely changed due to two blue potions being cheaper than one red potion, thus making red potions rather pointless. In the final game, the prices are 40 for the blue potion and 68 for the red potion. No shop in the final game matches this shop's cheap prices.
  • The key count seems to have been replaced by a blue heart, likely just a glitch.
  • Interestingly, this image also appears on page 41 of the NES version's manual, but with the Japanese text blacked out.

    legend of zelda potion shop

    The layout of the cave also differs - the old man and the flames are not aligned centrally within the room, and the flames are placed one block closer to him on each side. You may have this." he says "It's dangerous to go alone. Instead of saying "It's dangerous to go alone. The old man's message is different as well. In this image, the old man in the first cave gives Link the option between a sword and a boomerang. The dungeon blocks went through a couple of revisions.














    Legend of zelda potion shop